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-
-
- - C O A L A -
-
- A Battlefield Simulator
-
-
- "Nothing except a battle lost can be half so melancholy
- as a battle won."
-
- -Arthur Wellesly, Duke of Wellington, 1815
-
-
-
-
- Populierenlaan 59 Copyright © 1995 BITFUSION Software
- NL-2925-CP Krimpen a/d IJssel All Rights Reserved
- The Netherlands
- Phone +31(0)1807-20798
- Email bitfusion@hegate.xs4all.nl
-
- CLICK HERE FOR THE CONTENTS OF THIS MANUAL
-
-
-
-
- ----------------------------------------------------------------------------
- C O N T E N T S
- ----------------------------------------------------------------------------
- COALA FEATURES COALA GAMEPLAY
-
-
- SYSTEM REQUIREMENTS HARDDISK INSTALLATION
- STARTING UP COALA LOGIN WINDOW
-
- HELICOPTER CONTROLS VIEW POSITION CONTROLS
- VIEW DIRECTION CONTROLS WEAPON SYSTEM
- PREFERENCES OTHER FUNCTIONS
-
- COCKPIT HUD (HEAD UP DISPLAY)
- HDD (HEAD DOWN DISPLAY) CHOOSE OPERATING AREA
- CHOOSE TIME OF DAY CHOOSE SCENARIO
- MAKING A CUSTOM SCENARIO LIST OF VEHICLES
- LIST OF WEAPONS WEAPON EFFECTIVENESS CHART
-
-
- GLOSSARY CREDITS
-
-
-
-
- -----------------------------------------------------------------------------
- C O A L A F E A T U R E S
- -----------------------------------------------------------------------------
-
- Virtual Cockpit
- ~~~~~~~~~~~~~~~
- Unlike most simulators, the cockpit view is not a fixed view to the front
- of you. It is a 'real' three dimensional object, which enables you to look
- around in every direction. By pressing the right mouse button and moving
- the mouse, you can turn your 'head' around.
- It is possible to fly north and to turn your head from the West to the
- East. Or you can look up to watch a plane flying over. You can even look
- down and watch your own virtual hand moving the steering column. ( Set
- object detail to 10 in preferences menu <Del> )
-
- Artificial Intelligent Living World
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- In other games you are the only target of the enemy. In this game there
- exists a world living on his own. Enemy pilots choose their own targets
- and you are just one of them. You can watch planes killing tanks while
- flying past. There a lot of different vehicles and all of them have their
- own artificial intelligence.
-
- IHADSS Integrated helmet and display sighting system
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- You don't have to line up your chopper to the target, it's enough to
- turn your head. Thanks to the virtual cockpit this system is very well
- simulated !
-
- Extensive flight computer
- ~~~~~~~~~~~~~~~~~~~~~~~~~
- Including many functions like radar, sattelite view, extensive databank,
- virtual camera and real-time battle reports.
-
- Flexible Viewposition Control
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- By using your mouse you can rotate around and zoom in/out all vehicles.
- You can even fly along enemy military hardware to study their tactics.
- Supported views : Inside, Outside, Independent, Missile and Sattelite.
-
- Nice light effects
- ~~~~~~~~~~~~~~~~~~
- Real shadows, shading, depth cueing and a gradient horizon
-
- Cyclic world map
- ~~~~~~~~~~~~~~~~
- The world never ends, just like in real life, it's round!
-
- The possibility to make your own scenario
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- This makes all kinds of what-if scenario's possible. It's possible, for
- example, to launch 10 A10 warthogs against a single T72 tank.
-
- Four involved sides
- ~~~~~~~~~~~~~~~~~~~
- East, West, UN and Civil.
- Which side is friendly and which is hostile depends fully on your own
- behaviour.
-
- Four surrounding types of area
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Forest, jungle, desert and ice
-
- Four times of days in which to start
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Dawn, afternoon, nightfall and night
-
- Smart weapon systems
- ~~~~~~~~~~~~~~~~~~~~
- Hellfires : laser guided missile,lock on your reflected laser
- Sidewinders : infra red guided missile,lock on heat radiated by vehicles
-
-
-
-
-
-
- ----------------------------------------------------------------------------
- S Y S T E M R E Q U I R E M E N T S
- ----------------------------------------------------------------------------
-
- Coala works on a standard A1200 and the A4000
-
- Although it will work on these platforms we suggest the use of
- some FAST memory. This will make the animation frame rate twice as fast !
- Coala detects and uses faster processors like the 68030 and 68040.
- For optimum game satisfaction we also recommend the use of a harddisk with
- 2 Megabyte of free space.
-
- To be short, the minimum requirement is a 68020 processor and an AGA
- chipset. Everything above this minimum will be used by the game to
- give you faster/better graphics.
-
- If you are not sure about the system specifications of the computer
- you use, please consult the manuals which came with your computer and
- additional expansions.
-
-
-
-
-
-
-
- -----------------------------------------------------------------------------
- I N S T A L L A T I O N
- -----------------------------------------------------------------------------
-
- Coala can be installed on a harddisk.
-
- Before you proceed, make a backup copy of the gamedisk and use this
- disk to install the game instead of the original floppy disk.
- This will prevent the original game disk from being damaged.
- The backup copy and the original is for private use only!
- If you're not sure of how to do this, please consult the manuals which
- came with your computer.
- Startup the workbench, insert the disk and doubleclick on the disk icon.
- The look for the icon called 'HDinstall' and doubleclick on this icon.
- After a while the program will ask you questions about the place
- where to store the game, answer these questions.
- After a short while the game is installed on your harddisk and can
- now be played from your harddisk.
-
- If any of the above terms are unfamiliar, please consult the Workbench
- manual for further explanation.
-
-
-
-
-
-
-
- -----------------------------------------------------------------------------
- L O A D I N G
- -----------------------------------------------------------------------------
-
- To run Coala, simply Doubleclick on it's icon from the workbench or type
- 'Coala' from the shell in the appropiate directory.
-
-
-
-
-
-
- ----------------------------------------------------------------------------
- L O G I N
- ----------------------------------------------------------------------------
-
- In order to login you have to type in the password corresponding to one
- of the following usernames :
-
- Username Password
- ----------------------------------------------------------------------------
- guest I'll behave myself
- Gen. Sir Anthony Hogmanay Melchett Georgina
- Lt. George Colthurst St.Barleigh Jippededoo
- Lt.-Gen. Frederick M. Franks wtfigo
- Lt.-Col. Terence Otway Sword
- Dana Scully beyond the sea
- Fox Mulder UFO
- Colin Powell White House
- John Lennon Stu Sutcliffe
- John Doorzon BUUV
- Yogi Bear Picnic Basket
- Bruce Lee Yip Man
- David Letterman Madonna
- Fred Flindstone Wilmaaa
- Betty Boop PassWord
- Chuck Rock Ophelia
- Wolf Child Saul
- K.Lovett Hybris
- Zool Zooz
- Lee Harvey Oswald Jack Ruby
-
-
-
-
-
-
-
-
-
- ----------------------------------------------------------------------------
- H E L I C O P T E R C O N T R O L
- ----------------------------------------------------------------------------
-
- +,- Height. SeaLevel -> 100 meters
- Also check out the following keys :
- <1>,<3>,<4>,<5>,<0>
-
- Mouse/Joystick Left/Right Heading 360 degrees of freedom
-
- Mouse/Joystick Forward/Backwards Speed -75 -> +300 km/hour
-
-
- Mouse control is recommended because it gives you a much more sensitive
- control over your chopper !
-
-
-
-
-
-
-
- ----------------------------------------------------------------------------
- V I E W P O S I T I O N C O N T R O L
- ----------------------------------------------------------------------------
-
- F1 Cockpit/Video Display
-
- F2 Outside
-
- F3 Indipendent
-
- F4 Missile
-
- F5 Cycle through other vehicles
-
-
-
- OUTSIDE VIEW:
-
- Mouse Forward/Backwards,both buttons Distance at vehicle
-
-
-
-
-
-
- ----------------------------------------------------------------------------
- V I E W D I R E C T I O N C O N T R O L
- ----------------------------------------------------------------------------
-
- INSIDE VIEW:
- Mouse Left/Right,right button Turn head left/right
- Mouse Forward/Backwards,right button Turn head up/down
-
-
-
- OUTSIDE VIEW:
- Mouse Left/Right,right button Rotate horizontally around vehicle
- Mouse Forward/Backwards,right button Rotate vertically around vehicle
-
-
-
- IN & OUTSIDE VIEW:
- F6 Front
- F7 Right
- F8 Back
- F9 Left
- F10 Top
-
-
-
-
-
-
-
- ----------------------------------------------------------------------------
- W E A P O N S Y S T E M
- ----------------------------------------------------------------------------
-
- Space Change weapon
- Left Mouse Button, Return Fire weapon
- TAB TADS display
- (Target Acquisition and Designation
- System )
- z,x Zoom factor in TADS mode
- c release CHAFF, to mislead radar guided
- missiles like Hellfires and Kedges
- f release FLARE, to mislead heat seeking
- missiles like Sidewinders and Aphids
-
- After you've released a decoy, the missile aimed at you will continue flying
- but won't be able to follow your path, so don't release a decoy and
- keep flying straight ahead. The missile will follow the path of the decoy
- and eventually wil hit you. The proper use of it is to release a decoy and
- turn away, leaving your original flight path, while the missile will continue
- flying after your decoy.
-
- You can choose from four different weapons. When landing on a friendly base
- you are automatically rearmed and refuelled.
-
- -30 MM GUN Bullets
- unguided, short range
- Thanks to the IHADSS system ( integrated helmet and display
- sighting system) the 30 mm gun slaves automatically whenever
- you move your head. So you don't have to line up your chopper
- to the target
-
- -FFAR Unguided Rockets
- stabalized by rotating,long range.
- Because rockets are unguided, you have to line up your
- chopper to the target. Notice the movement of the crosshair
- when you move your head.
-
- -HELLFIRE Laser Guided Missiles
- Flies automatically to the vehicle/building your laser is
- pointing at. Since the missile flies to the reflecting point
- of your laser, you have to keep the laser pointing at the
- target UNTIL it hits the target. It's even possible to switch
- to a different target while the missile is flying.
- Long range
-
- -SIDEWINDER IR Guided Missiles
- Locks on the heat produced by the vehicle's engines.
- This is the only weapon that can be effectively used against
- fast moving objects like jet planes.
- Fire and Forget
- Long Range
-
-
-
-
-
-
- ----------------------------------------------------------------------------
- P R E F E R E N C E S
- ----------------------------------------------------------------------------
-
- Since computer power is limited, a simulator is always a compromise between
- graphics detail and animation speed. Using the preferences menu you can set
- this ratio to your own favour :
-
- Vision 0-1000
- World Detail 1-10
- Object Detail 1-10
- Shadows no/yes
- Surface Detail no/yes
- Time Compression slow motion/realtime/fast motion
- Sound no/yes
- Shaded Horizon no/yes
-
-
-
-
-
-
-
-
- ----------------------------------------------------------------------------
- O T H E R F U N C T I O N S
- ----------------------------------------------------------------------------
-
- Help HUD ( Heads Up Display )
- Del Preferences Menu
- Use the cursor keys to change the preferences
- ~ night vision goggles (PNVS pilot night vision system)
- p pause
- Note that a lot of functions are still working in pause
- mode. You can still cycle through the other vehicles and
- change your view direction.
- Esc Get out of your helicopter. Don't forget to first land your
- helicopter since it isn't exactly good for your health
- to jump out of a flying helicopter.
-
-
-
-
-
-
-
- ----------------------------------------------------------------------------
- G A M E P L A Y
- ----------------------------------------------------------------------------
-
- In this game you will find yourself in a fully armed helicopter in the middle
- of a battlefield. You have no missions, no commanding officers and no orders.
-
- The objective of this game is to find out what's happening in the battlefield
- ,choose one side and to help them win the battle. There are a lot of
- scenarios to choose from. It's even possible to make your own scenario or to
- let the computer make a random scenario.
-
- Each scenario requires different tactics, for example it makes a big
- difference if you have to fight against 3 tanks+1 chopper or 1 tank+ 3
- choppers !
-
- When you first enter the battlefield you have neither enemies nor friends.
- The East and West side are at war and by attacking one of those sides you
- got yourself involved in this battle.
-
- Every vehicle in the field has his own artificial intelligence. You have to
- find out different tactics for each type of vehicle. For example :
-
- -Fighter planes won't be able to track you if you fly at a low attitude
-
- -The best tactic to kill a chopper is the ambush, for example behind a
- big building.
-
- -Always keep yourself covered by buildings or trees when approaching an
- AA-GUN.
-
- -You can escape missiles by using decoys, or to dart off perpendicular
- to the missiles's flight path
-
- -Use the right decoy (CHAFF/FLARE) for the right missile
-
- Always remember that actions cause reactions. For example :
-
- -Killing a Western plane not only pleases the Eastern forces but also
- gives you a new enemy !
-
- -Attacking an UN vehicle gives you a very tough enemy : the rest of the
- world ! The UN will immediately send some F16 fighters after you !!!
- (if available)
-
- -Killing a red-cross/ambulance vehicle will make the enemy furious
-
- -You will only be rearmed and refueled at friendly bases
-
- In the field you will encounter 4 sides :
-
- 1 East uses RUSSIAN equipment
- 2 West uses NATO equipment
- 3 UN (United Nations) attacking this side is not a very clever move
- 4 Civil don't find yourself brave by attacking this side
-
-
-
-
-
-
-
-
- ----------------------------------------------------------------------------
- Cockpit
- ----------------------------------------------------------------------------
-
- 1 - Height
- 2 - CRT (Press F1 to zoom in)
- 3 - Missile wWarning
- 4 - Hosile vehicle warning
- 5 - Speed
- 6 - Current engine power
- 7 - Power
- 8 - Dummy
- 9 - Fuel
- 10 - Heading
-
-
-
-
-
-
- ----------------------------------------------------------------------------
- Heads Up Display (HUD)
- ----------------------------------------------------------------------------
-
- The Head Up Display can be turned on/off by pressing the <HELP> key.
-
- 1 - Speed in kilometer/hour
-
- 2 - Altitude in meters
-
- 3 - Heading
- Please note that the virtual cockpit allows you to look to another
- direction the chopper is flying
-
- 4 - Crosshair
- When selected a weapon, a crosshair will appear in the middle
- of the screen. All weapons have a different crosshair.
-
- 5 - This displays the current thrust
-
- 6 - Time
-
- 7 - Current time
-
-
-
-
-
-
-
-
- ----------------------------------------------------------------------------
- Heads Down Display (HDD)
- ----------------------------------------------------------------------------
-
- During cockpit view ( <F1> ) you can zoom in on your
- CRT display by pressing <F1> again
-
- 1 - Info Button
- ~~~~~~~~~~~
- By pressing this button, additional information will be presented about the
- selected vehicle. You can select a vehicle by clicking on its icon on the
- radar screen. This will turn it's icon white.
-
- 2 - Camera Button
- ~~~~~~~~~~~~~
- You can fly alongside the selected vehicle by pressing this button.
- By pressing the right mouse button you can rotate 360 degrees around
- the vehicle. When pressing both mouse buttons you can alter the
- distance of your view point and thus zoom in- and out.
-
- 3 - Sattelite Button
- ~~~~~~~~~~~~~~~~
- By pressing the right button and moving your mouse you can look around
- and thus scan the area for other vehicles, buildings, etc.
- When pressing both the mouse buttons you can zoom in and out, while moving the
- mouse back and forth.
-
- 4 - Stores Button
- ~~~~~~~~~~~~~
-
- This screen gives you important information about the fuel you
- have left, weapons you're carring, etc.
-
- 5 - Weapon button
- ~~~~~~~~~~~~~
- You can change your current loaded weapon by pressing this button
-
- 6 - Radar
- ~~~~~
- All vehicles are represented by small colored icons :
-
- Radar Colour Side
- -------------------------------
- blue West
- red East
- grey UN/civil
- yellow hostile
- purple selected target
- white current vehicle
-
- 7 - Radar Range Button
- ~~~~~~~~~~~~~~~~~~
-
- Use this button to cycle through 4 radar ranges.
-
- 8 - Briefing
- ~~~~~~~~
- This will give you a real-time briefing of the ongoing situation.
- Information about the destroyed vehicles, helicopters and planes can
- be found here.
-
-
- 9 - Messages
- ~~~~~~~~
- This screens keeps you informed what's happening in the field
-
- 10 - Main Menu
- ~~~~~~~~~
- Let you choose from the above options
-
-
-
-
-
-
-
-
-
-
-
- ----------------------------------------------------------------------------
- C H O O S E O P E R A T I N G A R E A M E N U
- ----------------------------------------------------------------------------
-
- Forest - Western Europe
-
- Jungle - Yucatan, Mexico
-
- Desert - North Africa
-
- Ice - North Pole
-
-
-
-
-
- ----------------------------------------------------------------------------
- C H O O S E T I M E O F D A Y M E N U
- ----------------------------------------------------------------------------
-
-
- Dawn - 0600 hours
-
- Afternoon - 1200 hours
-
- Sunset - 1800 hours
-
- Night - 0000 hours
-
-
-
- Don't forget to turn on the PNVS (Pilot Night Vision System)
- by pressing <~> if you are flying at night.
-
-
-
-
-
- ----------------------------------------------------------------------------
- C H O O S E S C E N A R I O M E N U
- ----------------------------------------------------------------------------
-
- 1 - PEACE
-
- Voted the most boring mission by anonymous descision.
- This scenario is perfectly suitable for practicing at flying the chopper
- and trying out 'new' techniques and strategies.
-
- 2 - COLD WAR
-
- There is no war, but the tension is there. Be carefull at what you do,
- you might conflict a full scale war!
-
- 3 - UN CONTROLLED CEASE FIRE
-
- The eastern and western force agreed on a cease fire, which is controlled
- by the United Nations. You can terminate this cease fire by attacking one
- of the parties. Do not try out the patience of the UN by killing one
- of their machines, unless you're sure you can dodge some jet planes!
-
- 4 - TANK BATTLE
-
- Although the war rages on, eastern and western forces have restricted themself
- at 'only' using tanks. Find out why the coala helicopter is nicknamed
- 'tank killer' in this scenario.
-
- 5 - GROUND WAR
-
- After the use of tanks, AA'S are entering the battlefield as well as
- other vehicles. Stay clear of those AA vehicles, you might end up with
- a missile trying to get you.
-
- 6 - HELICOPTER BATTLE
-
- Fight head to head with other helicopters. Show them who really
- controls the air!
-
- 7 - AIR BATTLE
-
- Both forces decided to let 'tank killers' and fighterplanes enter the
- battlefield, this will require a new strategy when dealing with
- the enemy.
-
- 8 - TOTAL WAR
-
- Every vehicle the Eastern and Western force could find is dragged into
- the war to finish off the enemy forever. You can expect a attack from
- everywhere, either ground or air!
-
- 9 - RANDOM
-
- Now for a real challenge, try this scenario!
- You'll be the one to find out in what situation your landed and how
- to deal with it.
-
- 10 - CUSTOM SCENARIO
-
- Create your own scenario, please read this manual of how to do this.
-
-
-
-
-
- ----------------------------------------------------------------------------
- M A K E C U S T O M S C E N A R I O M E N U
- ----------------------------------------------------------------------------
-
- This feature makes it possible for you to create your own scenario.
- You can define up to 20 vehicles from all four sides involved.
- You'll most likely to find this the most interesting option of the game,
- because it allows you to experiment with all kinds of what-if scenario's.
- If you want a real challenge always make Western forces equal to Eastern forces,
- but it's more interesting to create unfair situations. For example :
-
- - 10 warthogs against 10 Eastern trucks (road to hell)
- - 10 Migs against 1 Eagle (watch the crossfire)
- - 10 ZOO's mobile anti aircraft guns
- against 1 Cobra helicopter (dangerous grounds)
- - 10 tanks against 10 APC'S (tank's on holiday)
-
- But don't make the mistake by making the force ratio too extreme : Some
- vehicles might get killed by crossfire !
-
- If you want to watch artificial intelligence in action press <F5> in the
- games to cycle through all the vehicles.
-
-
- Explanation of the bottom row of buttons:
-
- 1 - Next
- Shows the next vehicle in list.
-
- 2 - Previous
- Shows the previous vehicle in list.
-
- 3 - Add
- Adds the current shown vehicle to your CUSTOM SCENARIO.
-
- 4 - Ok
- Confirms that you are ready, and starts the game with the chosen options.
-
-
-
-
-
-
-
- -----------------------------------------------------------------------------
- V E H I C L E S
- -----------------------------------------------------------------------------
-
- FighterPlanes
- ~~~~~~~~~~~~~
- Name F15 EAGLE
- Type FIGHTER PLANE
- Party West
- Engine Power 2*10855 KG
- Speed MACH 1.2
- Dimensions 13.0*5.6*19.4 M
- Weight 12420 KG
- Crew 2
- Cost $40.000.000
- Armament 20 MM GUN
- SIDEWINDERS
- MAVERICKS
-
- Name MIG27 FLOGGER
- Type FIGHTER PLANE
- Party East
- Engine Power 12500 KG
- Speed MACH 1.1
- Dimensions 8.2*4.8*16.8 M
- Weight 10200 KG
- Crew 2
- Cost $35.000.000
- Armament 23 MM GUN
- APHIDS
- KERRYS
-
-
- Attack Planes
- ~~~~~~~~~~~~~
- Name A10 THUNDERBOLT (OR WARTHOG)
- Type ATTACK PLANE
- Party West
- Engine Power 2*4112 KG
- Speed 681 KM/H
- Dimensions 17.5*4.4*16.3 M
- Weight 9761 KG
- Crew 1
- Cost $8.000.000
- Armament 7*30 MM GUN
- SIDEWINDERS
- MAVERICKS
-
- Name SU25 FROGFOOT
- Type ATTACK PLANE
- Party East
- Engine Power 2*4237 KG
- Speed 980 KM/H
- Dimensions 14.3*4.8*15.4 M
- Weight 9500 KG
- Crew 1
- Cost $9.000.000
- Armament 2*30 MM GUN
- APHIDS
- KERRYS
-
- Attack Helicopters
- ~~~~~~~~~~~~~~~~~~
- Name AH1 COBRA
- Type ATTACK HELICOPTER
- Party West
- Engine Power 2*1342 KW
- Speed 282 KM/H
- Dimensions 7.3*4.6*17.6 M
- Weight 4627 KG
- Crew 2
- Cost $4.000.000
- Armament 30 MM GUN
- SIDEWINDERS
- HELLFIRES
- ROCKETS
-
- Name KA41 HOKUM
- Type ATTACK HELICOPTER
- Party East
- Engine Power 2*1659 KW
- Speed 350 KM/H
- Dimensions 7.0*4.0*16.4 M
- Weight 5400 KG
- Crew 2
- Cost $5.000.000
- Armament 30 MM GUN
- APHIDS
- KEDGES
- ATOLLS
-
- Transport Helicopters
- ~~~~~~~~~~~~~~~~~~~~~
- Name CH47 CHINOOK
- Type TRANSPORT HELICOPTER
- party West
- Engine Power 2*2796 KW
- Speed 276 KM/H
- Dimensions 9.1*6.2*30.2 M
- Weight 12000 KG
- Crew 3+55
- Cost $16.000.000
- Armament NOT ARMED
-
- Name MI14 HAZE
- Type TRANSPORT HELICOPTER
- Party East
- Engine Power 2*1417 KW
- Speed 230 KM/H
- Dimensions 10.6*5.6*25.3 M
- Weight 8000 KG
- Crew 3+32
- Cost $12.000.000
- Armament NOT ARMED
-
- Battle Tanks
- ~~~~~~~~~~~~
- Name L1V LEOPARD
- Type BATTLE TANK
- Party West
- Engine Power 614 KW
- Speed 70 KM/H
- Dimensions 3.4*2.6*6.9 M
- Weight 42.5 T
- Crew 4
- Cost $800.000
- Armament 105 MM GUN
-
- Name T72
- Type BATTLE TANK
- Party East
- Engine Power 575 KW
- Speed 75 KM/H
- Dimensions 3.5*2.1*6.9 M
- Weight 41 T
- Crew 3
- Cost $600.000
- Armament 125 MM GUN
-
- Mobile Anti Aircraft Guns (SAM systems)
- ~~~~~~~~~~~~~~~~~~~~~~~~~
- Name PRTL
- Type MOBILE AA GUN
- Party West
- Engine Power 610 KW
- Speed 65 KM/H
- Dimensions 3.3*3.4*7.3 M
- Weight 45.5 T
- Crew 3+2
- Cost $700.000
- Armament 2*35 MM GUN
-
- Name ZSU ZOO
- Type MOBILE AA GUN
- Party East
- Engine Power 191 KW
- Speed 50 KM/H
- Dimensions 3.1*2.6*6.5 M
- Weight 20.5 T
- Crew 4
- Cost $700.000
- Armament 4*23 MM GUN
-
- Armored Personel Carriers (APC)
- ~~~~~~~~~~~~~~~~~~~~~~~~~
- Name M113
- Type APC
- Party West
- Engine Power 154 KW
- Speed 70 KM/H
- Dimensions 2.3*2.8*4.6 M
- Weight 8900 KG
- Crew 3+9
- Cost $300.000
- Armament NOT ARMED
-
- Name BTR
- Type APC
- Party East
- Engine Power 2*66 KW
- Speed 80 KM/H
- Dimensions 2.8*2.3*7.2 M
- Weight 10.3 T
- Crew 3+9
- Cost $500.000
- Armament NOT ARMED
-
- Trucks
- ~~~~~~
- Name FORD
- Type TRUCK
- Party UN
- Engine Power 180 KW
- Speed 110 KM/H
- Dimensions 3.1*3.0*10.0 M
- Weight 6000 KG
- Crew 3
- Cost $90.000
- Armament NOT ARMED
-
- Name LADA
- Type TRUCK
- Party East
- Engine Power 176 KW
- Speed 70 KM/H
- Dimensions 3.2*3.2*9.3 M
- Weight 19 T
- Crew 3
- Cost $70.000
- Armament NOT ARMED
-
-
-
-
- -----------------------------------------------------------------------------
- W E A P O N S
- -----------------------------------------------------------------------------
-
- Chaingun
- ~~~~~~~~
- Name CHAINGUN
- Type bullets
- Party West
- Speed Mach 1
- Range 3 KM
- Dimensions 30 MM
- Weight 0.3 KG
- Cost $30
- Targets NON ARMORED VEHICLES
-
- Name CHAINGUN
- Type bullets
- Party East
- Speed Mach 1
- Range 3 KM
- Dimensions 30 MM
- Weight 0.3 KG
- Cost $30
- Targets NON ARMORED VEHICLES
-
-
- Unguided rockets
- ~~~~~~~~~~~~~~~~
- Name FFAR
- Type UNGUIDED ROCKET
- Party West
- Speed 800 KM/H
- Range 3 KM
- Dimensions 70*70*170 MM
- Weight 9 KG
- Cost $8000
- Targets LIGHT ARMORED VEHICLES
-
- Name Attol
- Type UNGUIDED ROCKET
- Party East
- Speed 800 KM/H
- Range 3 KM
- Dimensions 70*70*170 MM
- Weight 9 KG
- Cost $8000
- Targets LIGHT ARMORED VEHICLES
-
- IR Guided air to air missiles
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Name SIDEWINDER
- Type IR GUIDED MISSILE
- Party West
- Speed MACH 2
- Range 18 KM
- Dimensions 34*34*200 MM
- Weight 87 KG
- Cost $40000
- Targets ALL AIRBORN VEHICLES
-
- Name Aphid
- Type IR GUIDED MISSILE
- Party East
- Speed MACH 2
- Range 18 KM
- Dimensions 34*34*200 MM
- Weight 87 KG
- Cost $40000
- Targets ALL AIRBORN VEHICLES
-
- Radar guided air to surface missiles
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Name HELLFIRE
- Type LASER GUIDED MISSILE
- Party West
- Speed MACH 1
- Range 8 KM
- Dimensions 32*32*145 MM
- Weight 43 KG
- Cost $30000
- Targets ALL GROUND VEHICLES
-
- Name Kedge
- Type LASER GUIDED MISSILE
- Party East
- Speed MACH 1
- Range 8 KM
- Dimensions 32*32*145 MM
- Weight 43 KG
- Cost $30000
- Targets ALL GROUND VEHICLES
-
- IR Guided air to surface missiles
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Name MAVERICK
- Type IR GUIDED MISSILE
- Party West
- Speed MACH 1
- Range 25 KM
- Dimensions 32*32*145 MM
- Weight 220 KG
- Cost $30000
- Targets ALL GROUND VEHICLES
-
- Name Kerry
- Type IR GUIDED MISSILE
- Party East
- Speed MACH 1
- Range 25 KM
- Dimensions 32*32*145 MM
- Weight 220 KG
- Cost $30000
- Targets ALL GROUND VEHICLES
-
-
-
-
-
-
-
-
-
-
- ----------------------------------------------------------------------------
- HOSTILITIES AND WEAPONS EFFECTIVENESS CHART
- ----------------------------------------------------------------------------
-
- | | West | East | 1234 5678 0 |
- |-----------------------+-------------+----------------+---------------|
- |0 Buildings/Trees | | | |
- |1 Fighter Plane | F15 Eagle | MiG27 Flogger | **** |
- |2 Attack Plane | A10 Warthog | SU25 Frogfoot | *** **** |
- |3 Attack Helicopter | AH1 Cobra | KA41 Hokum | ** **** |
- |4 Transport Helicopter | CH47 Chinook| MI14 Haze | |
- |5 Battle Tank | Leopard | T72 | **** |
- |6 Mobile AA gun | PRTL | ZSU | **** |
- |7 APC | M113 | BTR | |
- |8 Truck | Ford | Lada | |
- |-----------------------+-------------+----------------+---------------|
- |Bullet | | | **** * |
- |Shell | | | **** * |
- |UnGuided Rocket | | | **** * * |
- |IR Guided AIM | Sidewinder | Aphid | **** **** |
- |Laser Guided AGM | Hellfire | Kedge | **** * |
- |IR Guided AGM | Maverick | Kerry | **** * |
- `-----------------------+-------------+----------------+---------------'
-
-
-
-
-
- AA anti aircraft
- AAH advanced attack helicopter
- AAM air to air missile
- AGM air to ground missile
- APC armoured personnel carrier
- Chaff little metal strips to decieve radar guided missiles
- CINC Commander In Chief
- CM counter measures
- Coala A cute forest animal/deadly one-man attack helicopter
- CPG co pilot gunner
- CRT cathode ray tube
- Flare little heat producing cartridge to decieve heat seeking missiles
- GPS global positioning system
- HDD head-down display
- HUD head-up display
- IHADSS integrated helmet and display sighting system
- IIR imaging infra red
- IR infra red (heat)
- IRCM infra red counter measures
- LZ landing zone
- PNVS pilot night vision system
- RF radio frequency
- SAM surface to air missile
- TADS target acquisition and designation system
-
-
-
-
-
-
-
-
- ----------------------------------------------------------------------------
- C R E D I T S
- ----------------------------------------------------------------------------
-
- Design and Coding - Michiel den Outer
-
- Music and Sound Effects - Marco Tibben
-
- 3D graphics - Richard van der Brugge
-
- Manual - Michiel den Outer
- Additional work by
- Marco Tibben and Richard van der Brugge
-
- Play Testing - Taco den Outer, Pim van Thiel
-
-
- SPECIAL THANKS TO
-
-
-
-
-
-
- We would like to thank the following people for helping us create this
- program, giving moral support and suggestions.
-
-
- Ronald Langendijk Frank Wilsens
- Leon Voesten Sonja Veneman
- Dimitri Lommers Danny Roelofs
- Amiga Magazine Sandor Rabe
- Jascha Hoogenraad Tjerk van den Herik
- Dirk-Jan Zwartveld Matthijs in 't Anker
-
-
-
- And to all of those we have forgotten to mention, but we are still
- gratefull for their help and support ...
-
-
-